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Three Pokemon Games That Didn't Get the Love They Earned

Following a taste of world peace thanks to Pokemon Go, it's undeniable that the monster collecting franchise is about as popular video games around. The iconic Pikachu is just as identifiable as Disney's mascot, perhaps even more. The ongoing excitement around card prices guarantees almost daily Pokemon headlines. It would be hard-pressed to find a pocket monster game that failed to move at least a couple million copies. Remarkably, fan-made Pokémon games go viral every year.

Yet despite that pervasiveness and fame, there are still Pokémon games that are totally overlooked. These are games that didn't get their proper due, or were buried by the hype of the mainline series. These are Pokémon games stuck on doomed platforms or online offerings, or were early forays onto different formats. Frequently, they are Pokémon games that probably would have flourished if they ever got sequels or contemporary re-releases. Considering these factors, this list will not be just one more recommendation for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.

Nevertheless, these might be these Pokémon games. Therefore, prior to adjusting your spectacles and writing 'Well,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, shall we?

Pokemon Ranch: The Cozy Precursor

An excessive number of Pokémon games emphasize the battling aspect of the series, and not nearly enough of them focus on the ordinary realities that would come with owning a pet. Sure, modern titles include small features like these in modern games—players may play with your monsters in camps. But I am dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Wii isn't it. The downloadable-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a storage system to hold monsters from different games. Critical reception from its launch said Ranch was a bad if not outright hideous game. I'm not here to dispute these notions, but it compels me to say Ranch might be the nearest we've ever gotten to a slice-of-life Pokémon game.

True to its title, the game takes place on a ranch where your Mii avatars—get this—simply hang out with your Pokémon pals. The interactions with Pokémon were basic, and a lot of the appeal was watching what your monsters might do when they're not being forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of coexisting with a small creature. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game developed to its complete potential. I'd say 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzle game as it is a life sim.

Ranch came out long before Stardew Valley sparked the lasting craze of cozy games. It was before the proliferation of idle games, and the Let's Play popularization of viewing games you aren't playing. Many never understood that Ranch's concept to observe your critters as much as you interact with them didn't mask a lack of substance. In actuality, Ranch's meticulous design was so extraordinary, a Twitch stream focused on broadcasting the game 24/7. The streamer who runs the channel maintains that, after almost twenty years of experiencing the game, he even now has not encountered all that is in it. Recognition for Pokémon Ranch: nobody knew what to do with you in 2008.

Pokémon Duel: The Tactical Board Game Gone

Did you know that Pokemon once had an official tabletop game with miniatures? Pokemon Duel was the 2016 attempt to digitize the tabletop experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's earliest ventures into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha title where players could pay to win—and there was motivation to do so, given the slow progression for new pieces.

All of these poor design choices obfuscated a sad truth: Pokémon Duel was an superb strategy game with Duel anymore. "Words cannot describe how much I loved and miss this game," one YouTube comment reads, years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of complexity, accessibility, design, and content in general," a user wrote. "I am convinced if it launched now people would be engaging with it more than GO and Pocket together."

Regrettably, Duel's initial launch was marred by connectivity problems. Technical problems, alongside Duel's predatory monetization model, gave people few incentives to come back. Should a revival occur, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would play out differently. The unique game board made for a fantastic tactical experience for the handful of players who played Duel, but that board is also a daunting eyesore.

Pokemon: Magikarp Jump: The Whimsical Gem

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Wow, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a concept so absurd, it was bordering on internet meme. Considering we're dealing with a franchise where trainers go out with a full belt of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

Within Magikarp Jump, the player is charged with breeding the best possible version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'karp raised to enter competitions to see who can jump the highest. One drawback is how Magikarp Jump, like many phone games, forces the player to pause before they can train their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the fan culture around Magikarp.

This was most apparent than in Jump's brutal random events, where your Magikarp was just as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also tried out other things I wish the core series would do, like offering a diverse range of the same species of monster. I know it's not feasible for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a particularly sophisticated or deep game, but the kernels of genius were there. Witty events with unpredictable results that forever alter how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when 2026 GOTY season rolls around.


With dozens of mainline entries and spin-offs, chances are that I didn't mention that one Pokémon game you totally love but argue that too few people played. I know that some people remember games like Pokémon Ranger or Pokemon Pinball with affection notwithstanding argu

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David Crawford

Cybersecurity expert specializing in blockchain technology and digital asset protection with over a decade of experience.

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